X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane

X-15-1 Rocket Plane



  THE ORIGINAL X-15 SERIES - NOW A LEGACY PRODUCT

Please note that this addon is now a legacy product originally designed for FS2004. The addon may still be available from some of our resellers. However, we can no longer provide technical support for this software version.

For an upgraded X-15 experience, please consider our new X-15A-2 Special Edition (version 2.0) for Prepar3D®, FSX and FSX Steam®.


FASTER THAN A SPEEDING BULLET

The legendary North American X-15 was a single-place research airplane designed to obtain data on flight at extremely high altitudes and speeds. Three X-15 aircraft were built to demonstrate the ability of pilots to fly rocket-powered airplanes out of the earth's atmosphere and back to precision landing.

The X-15-1 (AF56-6670) was rolled out in October 1958, and successfully completed its first powered flight in January 1960, after a series of captive and glide flights. The No. 1 aircraft completed 81 missions during the nine-year X-15 research program. Legendary test pilot Scott Crossfield was the first to fly the X-15-1 in the spring of 1959 while NASA pilot Bill Dana flew the aircraft for the last time in October 1968.

The Xtreme Prototypes X-15-1 add-on aircraft package contains two variations of the X-15-1 with the interim XLR-11 rocket engines and two variations with the million-horsepower XLR-99 rocket engine.

The highly detailed exterior models feature more than 300 parts and 60 animations. The fully functional 3D virtual cockpits and 2D panels contain over 900 parts and 240 custom gauges and systems (all rocket aircraft systems present in the real X-15 are simulated). A custom X-15 flight model has been designed to simulate rocket powered high-speed and high-altitude flight in both FS2004 and FSX.

This addon will allow X-15 fans to fly at altitudes of over 300,000 feet (in FSX) at more than four times the speed of sound (or the maximum speed that can be attained in the simulator) and to simulate almost every step and procedure required in a typical X-15 research mission.

Download a free version of the Virtual Cockpit User Manual for complete product description (Zip file, PDF format, 13 MB, Adobe® Reader® 8.0 or later required).

Download a free version of the Basic User Manual for complete product description and flight procedures (Zip file, PDF format, 18 MB, Adobe® Reader® 8.0 or later required).


 
 
 

$14.95 (USD)

NOT AVAILABLE

This product has been discontinued and is no longer sold by Xtreme Prototypes. It is replaced by our new X-15A-2 Special Edition for Prepar3D®, FSX and FSX Steam®.


XP X-15-1 (Version 1.1)

Microsoft® Flight Simulator 2004 or Flight Simulator X with Service Pack 2 required. Compatible with FSX Acceleration Expansion Pack, FSX Gold and Lockheed Martin Prepar3D®. See Minimum System Requirements and notes below.


Compare with the real aircraft

What people are saying
about our X-15 Series

Frequently Asked Questions

The X-15 Experience

Read "The X-15 Rocket Plane"
by Michelle Evans





 

 
MINIMUM SYSTEM REQUIREMENTS

  • Flight Simulator: Microsoft® Flight Simulator 2004 (FS9) or Flight Simulator X with Service Pack 2 (FSX Acceleration Expansion Pack or FSX Gold optional). Compatible with Lockheed Martin Prepar3D® (please read note below).
  • Operating System: Windows® XP SP2 (256 MB RAM), Windows® 8/7/Vista™ (512 MB RAM)*
  • Processor: 1.0 GHz*
  • Hard Drive: 15 GB (space required to install the simulator)*
  • Available Disk Space: 300 MB (space required to install the add-on software and documentation)
  • Video Card: 64 MB (128 MB or more recommended), DirectX® 9.0* (please read note below)
  • Other: Sound card and speakers, joystick, wheelmouse, Adobe® Reader® 8.0 or later

    *: Please refer to your simulator's documentation for the recommended operating system and minimum requirements.

    Windows® 8/7/Vista™ with DirectX® 10 or later (FSX) users: This addon was designed for FS2004 but is now compatible with FSX SP2. However, the current version of the software does not support DirectX® 10 or later. The "DirectX® 10 preview" option box and the "Light bloom" option box in the FSX Display Settings page must be unchecked for proper aircraft display.

    Prepar3D® users: We have not thoroughly tested our software in Lockheed Martin Prepar3D®. However, we have been able to fly our current X-15 addons in Prepar3D® without any issue. To install the software in Prepar3D®, follow the instructions for FSX installation and specify the correct folder path for Prepar3D® during the installation process (usually C:\Program Files\Lockheed Martin\Prepar3D). Select the "FSX with Acceleration Expansion Pack" option if asked.

    IMPORTANT: Xtreme Prototypes addons are complex and require better video cards and more processing power and RAM than other more conventional add-on aircraft packages. Increased performance will be noticed on more powerful systems.


    GENERAL FEATURES

    Two versions of the X-15-1 aircraft (s/n AF56-6670) with the XLR-11 rocket engines (limited-mission configuration):

  • "Clean" rollout version with the NACA vane-type boom nose and the original (XLR-11) black panel
  • "Dirty" version with the NACA vane-type boom nose and the original (XLR-11) black panel

    Two versions of the X-15-1 aircraft (s/n AF56-6670) with the XLR-99 rocket engine (design-mission configuration):

  • "Dirty" version with the NACA/Nortronics ball nose and the original (XLR-99) black panel
  • "Dirty" version with the NACA/Nortronics ball nose, wing-tip pods, tail-cone box and the (XLR-99) light blue-gray panel


    FLIGHT MODEL FEATURES

    Custom X-15 flight model to simulate rocket-powered high-speed and high-altitude flight in FS2004 and FSX:

  • Two Reaction Motors XLR-11, 5900-pound four-chambered liquid-fuel turbo-rocket engines (or) One Reaction Motors XLR-99, "throttable" 60,000-pound liquid-fuel turbo-rocket engine
  • Supersonic flight up to the maximum speed attainable in the simulator (approx. Mach 4.65)
  • High-altitude flight up to 354,200 feet in FSX (100,000 feet in FS2004)
  • Fictitious ground takeoff or high-altitude launch (like the real aircraft)
  • Good maneuverability at supersonic speeds
  • Excellent gliding capabilities


    CUSTOM X-15 ROCKET AIRCRAFT SYSTEMS

    The following aircraft systems are simulated to conform as closely as possible to the operation of the real aircraft, within the present limitations and capabilities of the simulator:

  • XLR-11 power plant system and control
  • XLR-99 power plant system and control
  • Fictitious service panel system for external power and aircraft refueling (water-alcohol or ammonia, liquid oxygen, hydrogen peroxide, nitrogen and helium gas, liquid nitrogen)
  • Custom X-15 fuel management system for the three different types of propellants and gases, like in the real-world X-15 rocket plane
  • Fuel system
  • LOX system
  • Hydrogen peroxide system
  • Nitrogen system
  • Helium system
  • Engine propellant pressurization and control system
  • Engine turbopump system
  • Engine ignition control system
  • Electrical distribution and control system with APUs, generators, emergency battery and an external power source
  • Hydraulic system
  • Temperature control system
  • Custom rocket aircraft instruments, controls and gauges


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    AIRCRAFT MODEL FEATURES

  • FS2004 3D models, compatible with FSX SP2
  • Highly detailed models based on archive material, with more than 300 parts and 60 animations
  • Reflective textures
  • Unique markings and liveries (on each aircraft)
  • Dynamic frost texture on fuselage (around the liquid oxygen tank when filled)
  • Movable aerodynamic control surfaces:
    • Differential horizontal stabilizer
    • Vertical stabilizers with movable and fixed sections and a jettisonable ventral rudder
    • Flaps
    • Extendable upper and lower split-flap speed brakes
  • Landing skids and front gear ("steerable")
  • Movable canopy
  • Cockpit details with astronaut/pilot and animated sticks and levers
  • Experimental equipment on some airplanes (wing-tip pods, tail-cone box, etc.)


    VIRTUAL COCKPIT FEATURES

  • Four fully functional and highly detailed 3D virtual cockpits (black or blue) with over 900 parts and 200 animated gauges, switches, levers, light indicators and flight instruments with “tooltips”
  • Advanced instrument panels:
    • Main panel with two side panels
    • Left console
    • Right console
    • Center pedestal
    • Side controls
  • Three control sticks, handles and levers
  • Cockpit spotlights (VC and exterior model)
  • “Invisible canopy” mode to fly the X-15 without the clamshell-type canopy on for more visibility and a spectacular view from the VC


    2D PANEL FEATURES

  • Advanced X-15 black (2D) main instrument panels (XLR-11 or XLR-99 engines)
  • Advanced X-15 light blue-gray (2D) main instrument panel (XLR-99 engine)
  • Service panel
  • Left white console panel with "vent, pressurize, jettison" lever and flaps switch
  • Throttle (or thrust selector switches on the XLR-11-equipped aircraft) and speed brake panel
  • Left side panel
  • Right side panel
  • Radio panel (ADF panel on some aircraft)
  • RAS panel (on some aircraft)
  • Center pedestal with research instrumentation and stability augmentation system panels
  • 240 fully functional custom integrated systems and gauges with "tooltips"
  • Multiple side views (FSX)


    SPECIAL VISUAL EFFECTS

    Custom X-15-specific animated visual effects, some with sound (FSX), including:

  • Rocket engine combustion flames and shockwave effects
  • Engine first and/or second stage igniter effects
  • Rocket engine smoke and contrail effects
  • Propellant jettison effects (fuel, LOX and H2O2)
  • Engine turbopump exhaust effect
  • APU exhaust effects
  • Engine precool and prime effects
  • N2/LOX bleed effect
  • Condensation and vapor effect around the cold LOX tank when filled
  • VC lights
  • Wing vortices and vapor trails


    MISCELLANEOUS

  • Automatic rocket engine ignition sequence button
  • X-15 custom sound sets for FS2004 and FSX
  • Ten camera definitions or views (FSX only), some of them corresponding to the real-world X-15 external bug-eye camera views
  • Twelve saved flights based on X-15 historical missions to simulate a high-altitude launch from a carrier aircraft or a takeoff from the ground
  • X-15-1 aircraft kneeboard reference tabs and check list
  • A comprehensive 100-page basic user manual and a 20-page VC manual inspired from the original X-15 utility flight manuals, in a printable PDF format (English and French language versions)


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